Made for the SGDA 2022 Fall Jam. Fullscreen recommended.

Made by:

Josh Altshuler - Programming and enemy mechanics

Nova Jones - Art and UI

Eric Wilhoit - Programming and player mechanics

Nicholas Enloe - Sprite design and audio design

Cade Miller - Game Design and Playtesting

Xander Nygaard - Game Design and Playtesting



Comments

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Great Job! Definitely a little hard, maybe increasing the amount of shells you can hold would help.

Nice sprite work too :)

Great little game! It's quite hard and also I think the shellls disappear too fast. The art is really nice.  Good job!