Throwaway
Made for the SGDA 2022 Fall Jam. Fullscreen recommended.
Made by:
Josh Altshuler - Programming and enemy mechanics
Nova Jones - Art and UI
Eric Wilhoit - Programming and player mechanics
Nicholas Enloe - Sprite design and audio design
Cade Miller - Game Design and Playtesting
Xander Nygaard - Game Design and Playtesting
Comments
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Great Job! Definitely a little hard, maybe increasing the amount of shells you can hold would help.
Nice sprite work too :)
Great little game! It's quite hard and also I think the shellls disappear too fast. The art is really nice. Good job!